
Rogue. One of these bigger-than-life games, which are difficult to approach by unworthy little scribes such as myself. A godlike originator of the roguelike genre, and perhaps even more importantly, one of the (or "the"?) first graphical adventure games and, after Beneath The Apple Manor, possibly the second one to use procedural generation. Not too shabby as far as video game CVs go.
"But wait", we hear you say, "if Rogue is so famous, why even include it here?"* Well, it's one of these games that somewhat paradoxically fly pretty low on the Amiga gaming history radar. Due to its basic visuals and nonexistent audio, it was unsurprisingly eclipsed by titles which could flex Amiga's hardware muscles. We should also remember that unlike now, back in the 1986 roguelikes were a very niche genre, known mostly just to some Unix aficionados and those CRPG fans who could stomach their permadeath-procgen informed gameplay.
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