Beyond Nostalgia

Share this post

User's avatar
Beyond Nostalgia
A Mainframe ASCII Game On A Cutting Edge Graphics Powerhouse (in 1986)

A Mainframe ASCII Game On A Cutting Edge Graphics Powerhouse (in 1986)

In short, Rogue on Amiga

CRT Retro's avatar
CRT Retro
Aug 20, 2025
∙ Paid

Share this post

User's avatar
Beyond Nostalgia
A Mainframe ASCII Game On A Cutting Edge Graphics Powerhouse (in 1986)
Share
If you had never played Rogue before, at this point you could still hope it’d be an Amiga-class gfx showcase. All images either from: Amiga 500 / RGB / Philips CM 8833 (this one too) or Amiga 500 via MiSTer / Component / PVM 14M2U

Rogue. One of these bigger-than-life games, which are difficult to approach by unworthy little scribes such as myself. A godlike originator of the roguelike genre, and perhaps even more importantly, one of the (or "the"?) first graphical adventure games and, after Beneath The Apple Manor, possibly the second one to use procedural generation. Not too shabby as far as video game CVs go.

"But wait", we hear you say, "if Rogue is so famous, why even include it here?"* Well, it's one of these games that somewhat paradoxically fly pretty low on the Amiga gaming history radar. Due to its basic visuals and nonexistent audio, it was unsurprisingly eclipsed by titles which could flex Amiga's hardware muscles. We should also remember that unlike now, back in the 1986 roguelikes were a very niche genre, known mostly just to some Unix aficionados and those CRPG fans who could stomach their permadeath-procgen informed gameplay.

Keep reading with a 7-day free trial

Subscribe to Beyond Nostalgia to keep reading this post and get 7 days of free access to the full post archives.

Already a paid subscriber? Sign in
© 2025 CRT RETRO
Privacy ∙ Terms ∙ Collection notice
Start writingGet the app
Substack is the home for great culture

Share